The Fallout TV show has come back to streaming services, and it's fair to say that fans were delightfully shocked by the quality of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three distinct characters, it succeeded in capturing different facets of the player's journey.
We followed Lucy the vault dweller, striving to act with integrity and finding that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the militant faction initiate, who starts challenging his organization's authority and creates significant chaos in mechanized battle suit; and Walton Goggins's character, a standout performance who has entirely abandoned any moral compass out in the radioactive badlands.
The debut season's ending revealed key information about those responsible for the atomic conflict that trapped a society in bomb-proof bunkers for an extended period. It also posed numerous mysteries open for the second season – and, on this occasion, hopes are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.
“Going into the first season, people were like, ‘Just get it right’,” adds a key figure from the games. “We are thrilled with the response to the show, so now people are coming in with more excitement and different expectations.”
The new season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and cast in the franchise, despite the fact that it was technically flawed at launch.
“It has a desert vibe, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That dusty, blasted-out iconic highway feeling of the game is so much rewarding to bring into the show.”
In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it does reference the fan's adventure.
The Fallout TV series is distinguished by its tangible quality – its production team prioritized physical models and environments were built, mirroring the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to feel like it’s authentic.”
Indeed, virtually everything you see on-screen is practical, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are created using puppets, and were reportedly pretty frightening up close.
The Fallout series works because it is developed by accomplished storytellers who are also longtime fans, in collaboration with the game developers behind the source material. This common understanding for the world is apparent in the finished show.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the previous season. This approach will foster a altered viewing experience, something the team themselves are looking forward to observe.
“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of twists,” promises Howard. “I’m looking forward to seeing what people think.”
Elena Marchetti is a technology journalist with a passion for demystifying complex topics. She has been covering tech trends for over a decade.